Alisha Stone

Digital solutions & delivery specialist


Currently based in Melbourne, Victoria

Creative direction for
Myriad Games Studio


Year: 2016 - present

Role: Creative Director

Company: Myriad Games Studio

More info:


  • Creative direction
  • Narrative design & writing
  • Team mentoring
  • Game design & concept generation
  • Unity game engine
  • 3D model creation & texturing (Blender)
  • Definition of art pipelines
  • Agile processes
  • Task planning/scoping
  • Time estimation
  • Working with contractors
  • Feedback & performance management
  • Responsive website design
  • Industry representation & outreach
  • Affinity graphics suite
  • UX approaches & mindset
  • HTML, SASS, JS, Webpack
  • Testing & quality assurance
  • Server admin & domain management
  • Task management
  • Marketing strategy
  • Graphic design (print & digital)
  • Mailchimp campaign creation
  • Content writing & management
  • Booth signage


Myriad are a small studio of five core game makers based in primarily Hobart/nipaluna, which is right down in the southern-most island state of Tasmania/lutruwita.

We all had careers in Engineering and IT but wanted to have an outlet on the side that allowed us to learn, grow, and create together.

Some of us wanted to ship a game to learn all about the process, and others wanted to demonstrate our skills so that we could get full-time employment in the games industry.

In my time at Myriad, I've worked on a bunch of different games, had the opportunity to work with world-class creatives, and have given industry talks and been on industry panels.

For me, it's a outlet where I can stretch my creative muscles and work on tasks I normally don't get to in my day job.

The skills listed and images below give an idea of all the fun things I've been able to do with the team.

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